
Yes, you can basically sell your games using any maker you bought. Just thought I'd chip in from personal experience with some of the makers. I also didn't want to do what I do for fun as a job, for fear that I may burn out on my projects. One is that the industry is notorious for under paying and over working people who accept it because they're passionate about games. I didn't pursue game development for a career for multiple reasons.

I've been currently remaking it in Unity since Gamemaker's 3D rendering at the time was awful (GM6-7, not sure how well GameMaker Studio does nowadays), got the engine up and running, now I'm slogging through assets again. My final prototype I made in Gamemaker (a 3D Tactics style game) actually helped land me my current job, the interviewers said it showed that I could develop something with multiple interacting parts without bugs. I need to market out for teammates for art and models, but that's another topic entirely. I haven't released anything publicly yet cause I tend to be a perfectionist and take a very long time to produce assets other than code. Computer Science for programming) or developing a portfolio to show your strengths. You'd likely be better served by getting a degree in something related to the field within game development that you'd like to pursue (i.e. I don't think making something in RPG Maker would be impressive to most companies, except if only to show that you can follow through and complete a project. My advice comes mostly from making games as a hobby, not for trying to break in to the industry. If you enjoy it, you're likely going to want to try bigger and more complex things down the line, but it will give you some very good experience into what goes in to making a game. See if building a map or two is interesting. Where it gets more interesting is when you want to deviate from the prepackaged stuff, which is where Ruby scripting comes in to play.
#RPG MAKER STEAM GAME COUNT FULL#
You could in theory make an entire full length game without writing a single line of code. XP as I recall needed very little to actually get up and running, it takes care of the entire gameplay engine for you, moving, enemy encounters, even basic interactions. RPG Maker seems like a great starting point for you, especially since you're interested in the genre. I wouldn't recommend Unity to start off with no programming experience, there's a tremendous amount of stuff to take in. Professionally I write enterprise software, but have always done game dev as a hobby. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1

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#RPG MAKER STEAM GAME COUNT FREE#
Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.
